Series: Board Games on the Computer
- Adapting some of my favorite board games - August 22, 2021
- Cube Rails Update 1: Zooming and drawing and documentation - August 29, 2021
- Cube Rails Update 2: Mouse hover, font, players - September 12, 2021
Cube Rails Update 3: Discarding homegrown UI - December 22, 2021
Cube Rails Update 3: Discarding homegrown UI
I’m making digital adaptions of some of my favorite board games, so I can play single player on the laptop against AI players.
Menu
I have spent a considerable amount of time in building my own UI elements for buttons, textboxes, and grids. I was making progress, but it was a wearisome task. After some time, I decided to try out an existing framework.
Ebiten UI by blizzy78 has been quite enjoyable to work with and the examples are good. I haven’t added too much yet, but the following gif shows textboxes, a grid for element layout, tooltips, buttons, and a bit more. I expect that the menu and UI roadblock is past.
Series: Board Games on the Computer
- Adapting some of my favorite board games - August 22, 2021
- Cube Rails Update 1: Zooming and drawing and documentation - August 29, 2021
- Cube Rails Update 2: Mouse hover, font, players - September 12, 2021
Cube Rails Update 3: Discarding homegrown UI - December 22, 2021